
They have more population slots and little or no penalties. In general, their FIDSI bonuses are lower and more even across categories.
Fertile planets have higher production and a range of tech & faction bonuses. Temperate planets have lower, more balanced and production with few tech & faction related bonuses. Cold planets have higher per and several techs & faction traits that grant bonuses. Hot planets have higher per and several techs & faction traits that grant bonuses. You cannot terraform a Crescent into another planet type, nor vice versa.Īll types of planet have a chance to come in a range of sizes - Tiny, Small, Medium, Large, or Huge - which, in conjunction with the planet class, determines the maximum on the planet. Exact FIDSI values will depend on how much terraforming is done. *The Crescent class is exclusive to the Umbral Choir's home system, or any custom faction with their "In the Shadows" affinity. A planet's class can be changed via Terraforming. In conjunction with the Size, it also determines the planet's maximum. The planet's class determines how much FIDSI and each generates on the planet. All values displayed relate to the third tier of exploitation.Planets have various traits that determine how useful they will be to your empire. In the add-on several changes were made to exploitations. For example, Terran with Hyper Scale Farms gets +6 per in total (+3 to begin and then +3 additional).Įxploitations by planet type (Disharmony) The specific planets that are listed get additional bonuses on top of the standard bonus.
The planet column means that any planet with the exploitation gets this standard bonus. To see the exact figures, see the table below. 1 icon - +33% bonus, only on the third tier.2 icons - +50% bonus from the second tier, +66% bonus from the third tier.
3 icons - +100% (doubled) bonus on all tiers of exploitation.Only one exploitation can be on a planet at a time if a new one is built, it replaces the old one.Įach tier of exploitation provides higher bonuses, to a wider range of planets. When a new exploitation level is unlocked, all exploitations of that type are instantly upgraded at no cost.ĭue to their extremely low cost and potentially powerful effects, they are almost always the first things one should build in a system.
Each type of exploitation has three levels, the upper two being unlocked by technology. There is one type of exploitation for each of the four basic resources. In addition, the bonus may be up to doubled depending on the exploitation, its level, and the planet type it is on for example, Terran planets get double bonuses from exploitations. 5 Exploitations by resource (Disharmony)Įach exploitation gives +1 to +3 of its resource per, depending on level.4 Exploitations by planet type (Disharmony).